using System;
using System.Collections.Generic;
using System.Text;

namespace ZombieHigh2.AI
{
    public class StunState : BaseState
    {
        public StunState(PlayerBrain playerBrain)
            : base(playerBrain)
        {
            System.Console.WriteLine("Hit Stun State");
        }

        public override void StunTimeUp()
        {
            playerBrain.SetState(new IdleState(playerBrain));
        }

        public override void HealthLessThanZero()
        {
            playerBrain.SetState(new DeathState(playerBrain));
        }
    }
}
